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There are dozens of things that military video games get wrong about warfare. Obviously, picking up an IFAK won’t fix a bullet wound and you can’t respawn in real life. And sometimes the hardest day you can have is a seven-hour patrol after 12 hours on post with nothing happening outside of a two-hour working party during your sleeping hours. That’s tough to capture in a military video game. 

However, there are also those details that are so fine you might be tricked into believing they are valid. Let’s debunk seven of those. 

1) Cooking grenades 

Army Spc. Robert Buck throws a dummy hand grenade during the Kentucky National Guard Best Warrior Competition at Wendell H. Ford Regional Training Center in Greenville, Ky. on Nov. 11, 2022. Buck and other competitors are competing for a chance to represent their state at the regional competition. (U.S. Army photo by Sgt. 1st Class Andrew Dickson)

Hold R1 to cook the grenade. You’ve seen that multiple times. Your character pulls the pin and holds the grenade for a few seconds before releasing it. The idea is to give the fuse a few seconds of head start, so the grenade explodes roughly about the same time it hits the ground. This decreases the chance that your enemy to get out of its range before it detonates. 

However, no one would ever do this in real life: it is incredibly risky since a five-second fuse might only last four or three seconds. A grenade fuse doesn’t start until the spoon is released, and no one’s releasing the spoon until the grenade is sailing through the air. Not unless you really want to blow yourself up. 

Related: Did you know that sports influenced the design of grenades?

2) How machine guns are used 

In military video games, machine guns are typically used just like assault rifles. They tend to be a more powerful option that doesn’t need to be reloaded as often but is less accurate than an assault rifle. In real life, a machine gun is not just a big assault rifle

The purpose of a machine gun is to lay down suppressing fire which keeps an enemy’s head down and prevents them from rallying, fighting, and moving. They lay down fire and allow a maneuver element to maneuver easily. Machine guns aren’t for clearing rooms, and you wouldn’t see a machine gunner take point.

3) Night vision 

A Soldier from the 2nd Brigade Combat Team, 10th Mountain Division, works with the L3Harris ENVG-B to get an understanding of the components at the Force Integration Building on Fort Drum, N.Y., Mar. 8, 2022. The ENVG-B is an enhanced night vision binocular mounted on the advanced combat helmet of a Soldier and provides them with multiple variations of night vision optics. (U.S. Army photo by Spc. Pierre Osias)

Splinter Cell convinced me that flipping down my night vision monocle would take me to a land of green awesomeness, and no matter how dark the world was, I would be able to see! Also, I thought there would be that cool mmmmMMM sound. Alas, I learned that’s not how it works. 

Nightvision amplifies existing light in the visible and IR spectrum. If there is no moon or starlight, your night vision sucks and you’ll barely see anything. On the brightest of nights, you might even feel like your night vision goggles hardly make a difference. Don’t get me wrong, they work and are invaluable to a fighting force, but temper your expectations. 

Related: The Army just tested new night vision and optics that can shoot around corners

4) Grabbing the guns of enemies

American troops in Vietnam. (Creative Commons)

Grabbing an enemy’s weapon and leaving yours behind is a time-honored video game tradition. But that doesn’t work in real life.

If you did that in real life, you’d be in serious trouble and could even have charges pressed against you for losing your rifle. Plus, if you grab a bad guy’s gun, your ammo and magazines don’t miraculously convert to the enemy’s ammo and magazines. 

Related: How Green Berets set up their rifles for the fight

5) Always be reloading 

(DVIDS)

Every time I play a military video game, I reload after every engagement. Even if I fired a single round, I’m hitting the reload button. You never know when you’ll need a full magazine. Most video games don’t force you to ever come back to a partially reloaded magazine.

Admittedly, in combat, keeping your gun ready is important, but you won’t be reloading after firing three rounds. You also won’t be running toward an objective and reloading on the fly. It’s usually best to reload behind some form of cover. Not to mention the fact that in real life there is no well-placed ammo crate along a mission route.

Related: DARPA wants a Spec Ops plane with a set of insane characteristics – and it wants it fast

6) The range of modern warfare 

Video games would have you thinking you’ll be in bad breath range of bad guys for every encounter. In reality, engagement distances that close are fairly rare. No one wants to be that close to someone with a gun, and even in house-to-house fighting, you rarely find yourself face-to-face with a bad guy. 

Most of the time, engagements take place at hundreds of yards and the most common range is closer to three hundred yards. Although close-quarters combat does happen, it’s not that common.

7) It’s an individual effort 

(DVIDS)

In video games, you, the player, are the star of the show. You’re scoring all the touchdowns, kicking down all the doors, and going headfirst into the fray. In reality, combat is a team effort. A raid on a building might employ a platoon’s worth of people between an internal and external cordon and a raiding force. 

A soldier by himself is a sad state of affairs. You lean on each other to succeed and rarely is there individual glory to be handed out. Soldiers, Marines, and warfighters of all types work together to achieve an objective. 

Press Start 

Video games are a great way to pass the time, but they are still recreational activities. There are admittedly some hardcore and realistic simulations out there, but none will ever capture the experience of warfare fully.

Featured Image: Attendees of Gamescon 2012 dressed up as soldiers. (Photo by Sergey Galyonkin)

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